
#ifndef Velyn_Texture_h
#define Velyn_Texture_h

namespace Velyn {
    
    /*
     * 
     */

    // TODO: get the openIL to work
    class Texture {

    private:
        
    public:
        
        void loadFile() {}
        
        void enable() {
            glEnable(GL_TEXTURES_2D);
        }
        
        void disable() {
            glDisable(GL_TEXTURES_2D);
        }
    };
}

#endif
